Shotlist

Write the shots. Get the scene.

Most video models give you one good clip. A finished piece is six of them that agree with each other. Shotlist takes a written shot list — camera move, action, duration — and renders it as one continuous scene: same cast, same room, same grade, cut in order, with audio.

Shot list — brand films and trailers21:9 · 6s
Shot 01 of the list below, rendered from it. Muted.
  1. 01[Pedestal up]

    Rising over the slipway at first light, hulls in cradles, gulls settling.

  2. 02[Tracking shot]

    The younger crew member carries a coil of rope the length of the dock.

  3. 03[Push in]

    The older man runs a thumb along a repaired seam and nods once.

  4. 04[Pull out]

    Wide from the water as the boat clears the slip, wake opening behind it.

Four shots, 24 seconds, $1.92. One file out, four takes kept.

5–15s
Per shot, set individually
15
Directed camera moves
$0.08
Per second of video
Rendered

Eighteen shot lists, shot 01 of each

Every clip below is the opening shot of the shot list on its use-case page, rendered from that page's own continuity block at the aspect ratio and shot length that use case calls for. Nothing here was shot with a camera, cut by hand, or picked from a reel — one prompt each, one seed, the same endpoint the studio calls.

Sound is muted here. At 5 to 8 seconds each, these cost $0.40 to $0.64 apiece to render.

Shots drift. That is the whole problem.

Generate four clips of the same scene independently and you get four scenes. The jacket changes colour. The kitchen loses a window. The grade shifts a stop between cut one and cut two. Nobody can name what is wrong, and everybody can see it.

The usual workaround is to write the entire world into every prompt and hope. It half works, it is unreadable, and it breaks the moment you edit one shot.

What a shot actually receives
Coastal boatyard in late autumn, grey light, salt-bleached timber. Two crew in oilskins, one older with a white beard, one in her twenties. Anamorphic feel, gentle halation on highlights, muted teal and rust grade.

[Pedestal up]Rising over the slipway at first light, hulls in cradles, gulls settling.

The block above the blank line is written once and reused on every shot. The line below it is the only part you edit per shot.

Four steps, and none of them are yours to run.

Shotlist orchestrates the whole chain. You write the list.

  1. 01

    Write the continuity block

    Cast, wardrobe, location, light, grade — the things that must not move. You write them once, not once per shot. Every shot in the run is prefixed with this block before it reaches the model.

  2. 02

    Direct shot one

    Shot one goes to the Director endpoint with its camera move in brackets. The move is an instruction, not a hint: [Push in] pushes in. A seed is fixed here and held for the rest of the run.

  3. 03

    Hand the frame forward

    The last frame of each rendered shot is pulled and opened as the next shot's first frame. The cut lands on continuous motion, so the room, the cast and the grade carry instead of resetting.

  4. 04

    Stitch in order

    Shots are joined in shot-list order into a single file. You keep the individual takes too — re-render shot three without touching one, two or four.

Camera grammar

Fifteen moves, in brackets, obeyed.

Camera direction is written into the prompt in square brackets, immediately before the action it governs. Up to three can be combined: [Truck left, Pan right, Zoom in]. This is the same vocabulary a crew would use, which is the point — it is language your director already has.

  • [Static shot]Locked off. Let the subject carry it.
  • [Push in]Close the distance. Raises pressure.
  • [Pull out]Open the distance. Reveals context.
  • [Pan left]Pivot left from a fixed position.
  • [Pan right]Pivot right from a fixed position.
  • [Tilt up]Pivot up. Scale, height, arrival.
  • [Tilt down]Pivot down. Detail, consequence.
  • [Truck left]Slide left. Parallax across a plane.
  • [Truck right]Slide right. Parallax across a plane.
  • [Pedestal up]Rise vertically. Survey.
  • [Pedestal down]Drop vertically. Get under it.
  • [Zoom in]Narrow the lens. Flatter than a push.
  • [Zoom out]Widen the lens. Flatter than a pull.
  • [Tracking shot]Follow the subject. Keeps them framed.
  • [Shake]Handheld instability. Use once, not twice.
Use cases

Anywhere a sequence has to hold together.

Each one ships with a continuity block and a worked shot list you can load straight into the studio and edit.

Beyond the edit bay

10 use cases

The pitch for video models is almost always advertising, music and film. These ten are the work nobody demos: the video that gets watched on a plant floor, a wall panel, a clinic screen or a menu board — where continuity is not a style preference but the thing that makes the video usable at all.

Real estate

Property tours

A walkthrough where the hallway you leave is the hallway you arrive in — listing video for homes that are empty, unbuilt or still under offer.

16:96s shots4 shots
Service ops

Field service walkthroughs

Procedure video for the technician on site: the same machine, the same panel, the same hand position, step after step.

16:96s shots4 shots
Training

Safety and compliance training

Scenario footage for the situations you cannot stage — near misses, spills, evacuations — held consistent across a whole module.

16:96s shots4 shots
Health comms

Patient education

Calm, consistent explainers for a procedure or a device — no stock-footage strangers, no clinic that changes between steps.

16:96s shots4 shots
Museums

Exhibit and gallery loops

Interpretive video for a wall panel: a place or a process reconstructed, looping cleanly, built for a gallery's light and its noise floor.

21:98s shots4 shots
Localization

Market localization

One spot, many markets. Change the cast, the street and the spoken audio; keep the product, the beats and the cut.

16:95s shots4 shots
Retail media

Storefront and signage loops

Menu boards, window screens and shelf-edge displays that change with the daypart and still look like one brand.

9:165s shots4 shots
Games

Game previz and cutscene blocking

Block a cutscene before anyone rigs it — camera language, staging and pacing agreed while it is still cheap to change.

21:96s shots4 shots
Talent

Recruiting and employer brand

A day-in-the-life that is honest about the work without needing a camera crew inside a secure building.

16:96s shots4 shots
Live events

Conference openers and stage visuals

Openers, transitions and IMAG backgrounds cut to a run-of-show that is still changing the night before.

21:96s shots4 shots

Spec

Shotlist runs on MiniMax H3 Max Director for directed shots and H3 Max image-to-video for the shots that carry a frame forward. Both are available on their own if you would rather drive them yourself.

Shot length
5 to 15 seconds, set per shot
Resolution
480P or 768P native
Aspect ratios
21:9, 16:9, 4:3, 1:1, 3:4, 9:16
Audio
Synchronized, generated with the picture
Camera
15 directed moves, up to 3 combined per shot
Sequence length
Unbounded — shots chain, frame to frame
Price
$0.08 per second of video
Output
Per-shot files plus one stitched cut

Questions people actually ask

What actually holds continuity together?
Three things, applied on every shot: the continuity block is prepended to the prompt, one seed is held across the run, and each shot opens on the previous shot's final frame. None of them are magic on their own. Together they are the difference between coverage and a slideshow.
Can I re-render one shot without losing the rest?
Yes. Shots are rendered and stored individually. Change shot three, re-run shot three, stitch again. Shots downstream of a change will drift if you leave them, so the studio marks them stale.
How long can a sequence be?
There is no fixed ceiling. Each shot is 5 to 15 seconds and shots chain, so a sequence is as long as your shot list. Quality of the carry-over degrades the further you get from the establishing shot — in practice, re-establish every eight to ten shots.
Does it generate audio?
Yes, synchronized with the picture, per shot. If the piece plays silently — signage, feeds with sound off — write for motion first and treat the audio as a bonus.
What does a run cost?
Video seconds, at $0.08 each. A six-shot sequence at six seconds a shot is 36 seconds, so $2.88. Re-rendering one shot costs one shot, not one sequence.
Can I start from my own image?
Yes. Supply an opening frame and the sequence is anchored to it — a real product photo, a location plate, a character design. The output aspect ratio then follows that image.

Load a shot list and run it.

Eighteen worked examples are already in the studio. Pick the closest one, rewrite the lines, keep the structure.